You can also find a File - Merchant Tip: The Prudent Choice on a table, and a Request - Viper Hunter, that will reward you for selling Vipers like the one you found in that crate, so be sure to sell this one. The Merchant is waiting for your just outside, and there’s a ton of barrels to break that he won’t mind you taking a crack at. They can be used as a healing item or sold, but the Merchant has use for it, so you should hang onto it for now.īesides the incredibly huge and disturbing skull, be sure to inspect both sides of the table for a File - Illuminados 4:9, and a case with a First Aid Spray, plus a drawer by the door leading out. Just be warned, the first crate on the left usually has a Viper hiding inside! It will strike out at you after a moment, so quickly knife it and collect it. Instead, help yourself to the multitude of crates, cabinets, and drawers. The creepy Town Hall is full of odd things, as a chilling mist coats the floors - but luckily there’s no one here to ambush you, the sermon must have ended awhile back. The sewer leads to another entrance to the side of the Town Hall, and as long as you are crouched, you can usually sneak up on the Villagers and silence them one by one. While creepy, there’s actually no danger down here, but there are several barrels to break. Another Villager waits outside the window you’ll need to jump through to reach the Town Hall door, as well as one more further past it.Īnother more sneaky route is to move south between the open barn and building to find a sewer entrance has now been uncovered. One route is through the house on the south side, but there’s another tripmine in here as well you’ll need to carefully deactivate and a Villager waiting behind the second door. Since you don’t need to go back that way, you can instead focus on an alternate route to the Town Hall. You should also be wary of bear traps that have been placed in the alleys between the buildings - they seem to only sometimes pin down the Colmillos, but they can easily leave you vulnerable if you don’t watch your footing.Īfter clearing out the group of infested wolves, you can also enter the large house if you wish, but be warned: a Villager is waiting to ambush you, and the stairs are rigged to explode if you draw close. Try to fire off some shots at a distance if possible, but if you see them charge, switch to your shotgun to hit them right as they jump. These infested canines will dart back and forth before charging ahead to lunge at you, and can pin you to the ground and try to maul you. To make matters worse, the collapse will summon new enemies to literally hound you - the Colmillos. Most notably, a wagon now blocks easy access to the southeast corner, and the scaffolding around the largest home has collapsed on one side blocking a path around.Ī trap will spring as you draw close, collapsing the tower next the door and stopping you from heading in. ![]() There’s a small hut in the long cave you’ll traverse that holds a small crate, but other than that the trip back will be uneventful.Īs you re-enter the Village Square from the south gate, you’ll find the place still deserted and eerily quiet, and a few objects have been moved around since you were here last. Use the Insignia Key on the strange gate, and it will lead you back down towards the Village Square. It’s in your interest to play the good guy and free the wolf, so call it banking good karma for the future. Before moving off through the locked gate, check around the back of the house once more.Īmong all the bear traps here, you’ll find a wolf in distress. ![]() ![]() Loot anything you might have missed in the house in the previous chapter (you’ll have to come back for the hole in the ceiling), and head outside. Hunnigan will also send you a new File - Luis Serra Report. Surviving your brush with death a second time, Leon will update his handler on the situation, but at least you now have a new type of key in your possession.
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